About

I'm a 3D artist and Unreal Engine specialist focused on virtual production, real-time workflows, and cinematic environment creation. My work centers on building production-ready worlds in Unreal Engine that support both technical execution and creative storytelling in filmmaking contexts. 
 
I use Unreal Engine and Blender to develop production-ready environments and enjoy exploring how real-time tools are changing modern filmmaking pipelines. I'm particularly interested in how digital worlds can be shaped to serve narrative intent and visual storytelling. 
 
I'm committed to continually refining both my creative and technical skills as real-time production tools evolve. 
I'm a 3D artist and Unreal Engine specialist focused on virtual production, real-time workflows, and cinematic environment creation. My work centers on building production-ready worlds in Unreal Engine that support both technical execution and creative storytelling in filmmaking contexts. 
 
I use Unreal Engine and Blender to develop production-ready environments and enjoy exploring how real-time tools are changing modern filmmaking pipelines. I'm particularly interested in how digital worlds can be shaped to serve narrative intent and visual storytelling. 
 
I'm committed to continually refining both my creative and technical skills as real-time production tools evolve. 
I'm a 3D artist and Unreal Engine specialist focused on virtual production, real-time workflows, and cinematic environment creation. My work centers on building production-ready worlds in Unreal Engine that support both technical execution and creative storytelling in filmmaking contexts. 
 
I use Unreal Engine and Blender to develop production-ready environments and enjoy exploring how real-time tools are changing modern filmmaking pipelines. I'm particularly interested in how digital worlds can be shaped to serve narrative intent and visual storytelling. 
 
I'm committed to continually refining both my creative and technical skills as real-time production tools evolve. 
I'm a 3D artist and Unreal Engine specialist focused on virtual production, real-time workflows, and cinematic environment creation. My work centers on building production-ready worlds in Unreal Engine that support both technical execution and creative storytelling in filmmaking contexts. 
 
I use Unreal Engine and Blender to develop production-ready environments and enjoy exploring how real-time tools are changing modern filmmaking pipelines. I'm particularly interested in how digital worlds can be shaped to serve narrative intent and visual storytelling. 
 
I'm committed to continually refining both my creative and technical skills as real-time production tools evolve. 
Portrait of man looking to the right

Apr 2026 – Present

Unreal & Virtual Production Technician

New Media Manitoba

As an Unreal & Virtual Production Technician, I lead LED volume and stage operations for commercial virtual production shoots while building and optimizing real-time environments in Unreal Engine. I collaborate directly with clients during preproduction to develop environments and plan production workflows, while also leading Unreal Engine and virtual production workshops for artists and emerging talent.

Apr 2026 – Present

Unreal & Virtual Production Technician

New Media Manitoba

As an Unreal & Virtual Production Technician, I lead LED volume and stage operations for commercial virtual production shoots while building and optimizing real-time environments in Unreal Engine. I collaborate directly with clients during preproduction to develop environments and plan production workflows, while also leading Unreal Engine and virtual production workshops for artists and emerging talent.

Apr 2026 – Present

Unreal & Virtual Production Technician

New Media Manitoba

As an Unreal & Virtual Production Technician, I lead LED volume and stage operations for commercial virtual production shoots while building and optimizing real-time environments in Unreal Engine. I collaborate directly with clients during preproduction to develop environments and plan production workflows, while also leading Unreal Engine and virtual production workshops for artists and emerging talent.

Sep 2025 – Apr 2026

Generalist in virtual production

New Media Manitoba

As a generalist in virtual production, I supported the creation of high-fidelity Unreal Engine environments for LED volumes and real-time productions. My role focused on environment building, stage operation, camera tracking, ICVFX workflows, and live on-set technical support. I also contributed to UEFN projects and assisted in teaching Unreal Engine and virtual production workshops alongside studio leads.

Sep 2025 – Apr 2026

Generalist in virtual production

New Media Manitoba

As a generalist in virtual production, I supported the creation of high-fidelity Unreal Engine environments for LED volumes and real-time productions. My role focused on environment building, stage operation, camera tracking, ICVFX workflows, and live on-set technical support. I also contributed to UEFN projects and assisted in teaching Unreal Engine and virtual production workshops alongside studio leads.

Sep 2025 – Apr 2026

Generalist in virtual production

New Media Manitoba

As a generalist in virtual production, I supported the creation of high-fidelity Unreal Engine environments for LED volumes and real-time productions. My role focused on environment building, stage operation, camera tracking, ICVFX workflows, and live on-set technical support. I also contributed to UEFN projects and assisted in teaching Unreal Engine and virtual production workshops alongside studio leads.

2025

Unreal Generalist

Fish Flight Entertainment

Created cinematic renders for a live projection-mapped exhibit using Blender. Collaborated with project leads to develop immersive large-scale visuals, handling scene assembly, lighting, rendering, and iterative revisions throughout production.

2025

Unreal Generalist

Fish Flight Entertainment

Created cinematic renders for a live projection-mapped exhibit using Blender. Collaborated with project leads to develop immersive large-scale visuals, handling scene assembly, lighting, rendering, and iterative revisions throughout production.

2025

Unreal Generalist

Fish Flight Entertainment

Created cinematic renders for a live projection-mapped exhibit using Blender. Collaborated with project leads to develop immersive large-scale visuals, handling scene assembly, lighting, rendering, and iterative revisions throughout production.

Sep 2024 - Mar 2025

Unreal Engine Instructor

Seven Oaks School Division

As an Unreal Engine Instructor, I developed and taught hands-on environment building workshops for high school students using Unreal Engine. I guided students through asset sourcing, environment creation, lighting, Sequencer workflows, and cinematic camera animation, while also introducing interactive physics concepts through Unreal Engine’s Rube Goldberg learning projects.

Sep 2024 - Mar 2025

Unreal Engine Instructor

Seven Oaks School Division

As an Unreal Engine Instructor, I developed and taught hands-on environment building workshops for high school students using Unreal Engine. I guided students through asset sourcing, environment creation, lighting, Sequencer workflows, and cinematic camera animation, while also introducing interactive physics concepts through Unreal Engine’s Rube Goldberg learning projects.

Sep 2024 - Mar 2025

Unreal Engine Instructor

Seven Oaks School Division

As an Unreal Engine Instructor, I developed and taught hands-on environment building workshops for high school students using Unreal Engine. I guided students through asset sourcing, environment creation, lighting, Sequencer workflows, and cinematic camera animation, while also introducing interactive physics concepts through Unreal Engine’s Rube Goldberg learning projects.

Oct 2023 - Jan 2024

Unreal Intern

New Media Manitoba

As an Unreal Intern, I supported virtual production projects by building 3D assets and environments, creating previsualization content, and assisting with motion capture and LED volume workflows. I collaborated with filmmakers and technical teams to develop real-time scenes and gain hands-on experience across the virtual production pipeline.

Oct 2023 - Jan 2024

Unreal Intern

New Media Manitoba

As an Unreal Intern, I supported virtual production projects by building 3D assets and environments, creating previsualization content, and assisting with motion capture and LED volume workflows. I collaborated with filmmakers and technical teams to develop real-time scenes and gain hands-on experience across the virtual production pipeline.

Oct 2023 - Jan 2024

Unreal Intern

New Media Manitoba

As an Unreal Intern, I supported virtual production projects by building 3D assets and environments, creating previsualization content, and assisting with motion capture and LED volume workflows. I collaborated with filmmakers and technical teams to develop real-time scenes and gain hands-on experience across the virtual production pipeline.

Nov 2021 - Oct 2023

Cashier

Food Fare

As a Cashier, I handled customer transactions, stocked shelves, maintained store cleanliness, and assisted with opening and closing duties to support daily store operations. I was also responsible for training and onboarding new hires.

Nov 2021 - Oct 2023

Cashier

Food Fare

As a Cashier, I handled customer transactions, stocked shelves, maintained store cleanliness, and assisted with opening and closing duties to support daily store operations. I was also responsible for training and onboarding new hires.

Nov 2021 - Oct 2023

Cashier

Food Fare

As a Cashier, I handled customer transactions, stocked shelves, maintained store cleanliness, and assisted with opening and closing duties to support daily store operations. I was also responsible for training and onboarding new hires.

❛❛

Avery's ability to adapt quickly and work effectively as part of the team made him an invaluable asset during his time with us at StudioLab xR. He consistently brought professionalism, creativity, and a problem-solving mindset to every challenge. Avery’s dedication and enthusiasm for his work set a high standard, and I'm excited to see what he accomplishes in the future.

Louie Ghiz

Executive Director, New Media Manitoba

❛❛

During his internship, Avery proved to be an invaluable team member at StudioLab xR, consistently going above and beyond expectations. His positive attitude and remarkable problem-solving skills made a real impact on our projects. We’re grateful for his contributions and look forward to seeing his continued growth. Avery has my strongest possible recommendation.

Jon Lê

Senior Manager, New Media Manitoba

❛❛

I learned a lot about the virtual wall and Unreal on our shoot together. Your knowledge of the software was incredible! Thank you for being patient with me as I slowly wrapped my head around what you're capable of and what language to use to make sure we were understanding one another. It was a pleasure to work with you.

Tyler Funk

Director of Photography

❛❛

As an instructor at Tech Hub, Avery did an exceptional job leading students through a detailed tutorial of environment building using Unreal Engine. Avery was well organized, knew the subject matter well, and did a great job circulating the class and getting the students to buy in and participate. Avery's calm and respectful demeanour established a great environment for the students to learn, and it was clear that students were enjoying and engaging with the concepts.

Tom Obendoerfer

Advisor, Met School Exchange

❛❛

Avery Powell's ability to break down complex concepts into manageable steps was a key factor in his success as an instructor. During the workshop, Avery made a point to understand each student’s unique challenges and strengths, offering tailored guidance and feedback. This personalized attention helped students overcome obstacles and achieve their learning goals. He regularly sought feedback from colleagues, using it to refine his teaching practises.

Monica Gadsby

Seven Oaks School Division

  • Virtual Production –

  • Workshop Instruction –

  • Digital Art –