Last year (2024), I had the opportunity to teach a workshop focused on Unreal Engine 5 environment building. I designed the course to guide participants through key concepts and practical applications in creative design and motivated story telling. The workshop included hands-on exercises and numerous tech demonstrations to expose students to a world of 3D possibilities. Students had the chance to collaborate on projects, receive constructive feedback, and apply the techniques learned to their own work.
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Recently, I taught the same workshop again, but this time for a new group of students. While much of the content and structure of the lesson remained the same—emphasizing the same core skills and techniques—the dynamics of the new group led to different approaches and unique ideas in how they applied the material. As before, the workshop was highly interactive, with a focus on problem-solving, creativity, and collaboration.
In just six short classes, students used their growing knowledge of Unreal Engine 5 to create these detailed alleyway environments. Throughout the workshop, I guided them through the fundamentals of the engine—covering the user interface, navigation tools, and essential scene-building techniques. Using assets from the Fab marketplace, students learned how to assemble 3D environments from the ground up while exploring key concepts like lighting, composition, storytelling, and effective mesh placement. These final renders show how far they came in a short time, highlighting their creativity and the detailed, engaging environments they were able to build.
In the final Tech Hub session, students had the opportunity to dive into Unreal Engine’s physics system, working through various challenges that tested their knowledge of the engine. Together we explored concepts like collision and mass in the context of game development, gaining a deeper understanding of how these mechanics play a role in creating interactive experiences. To wrap up, students put their creativity to the test by building their own Rube Goldberg machines, showcasing what they learned.
Rokoko Motion Capture
LED Volume and Camera Operation
LED Volume
MetaHumans & Live Link Face