For the space girl promo shoot, I dove into Unreal Engine for the first time, utilizing Megascan assets to construct a detailed space cave according to the art direction provided by the team. My work included creating animations for the space door opening, enhancing the atmosphere and movement in the scene. On set, I tackled real-time problem-solving, resolving issues to keep the production running smoothly.
Preparing the environments for the shoot. Back and forth work with director.
First scene of the shoot. Space cave setting.
Mars surface setting
Early development
I developed a digital storyboard for the shoot, creating a short video to visually map out the scenes. This video, combined with still images, provided a clear preview of how the shots would look, helping to refine the overall vision.
"I learned a lot about the virtual wall and Unreal on our shoot together. Your knowledge of the software was incredible! Thank you for being patient with me as I slowly wrapped my head around what you're capable of and what language to use to make sure we were understanding one another. It was a pleasure to work with you."